April 15, 2005
¢£¡¡Trouble Shootings for Modeling
"OMG! WHAT THE HELL IS THIS!?"
I can not remember how often I have said the above words. Yes, still saying that. But the activity of the modeling for a half of year, I have earned some know-hows.
If you are a new challanger of modeling, my knowledgements may help you. I hope so, hope so.
³¤¤òÆɤà "Trouble Shootings for Modeling"
Åê¹Æ¼Ô ikanatto : 07:26 PM | ¥³¥á¥ó¥È (228)
¢£¡¡Adding New Animations
This tutorial spots how we can add the new animations to the existing player model system. I will explain that how we add the new animations to the deafault bone system, but you should be able to do this in another bone system.
³¤¤òÆɤà "Adding New Animations"
Åê¹Æ¼Ô ikanatto : 07:22 PM | ¥³¥á¥ó¥È (62)
¢£¡¡Making player model using default mdx
Using the deafult mdx is a nice idea to save our time to make original animations. The default mdx holds more than 4500 frames. Can you tolerate to make it all by yourself?
³¤¤òÆɤà "Making player model using default mdx"
Åê¹Æ¼Ô ikanatto : 07:18 PM | ¥³¥á¥ó¥È (13)
¢£¡¡unofficial MDM&MDX specification
³¤¤òÆɤà "unofficial MDM&MDX specification"
Åê¹Æ¼Ô ikanatto : 07:11 PM | ¥³¥á¥ó¥È (13)
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Åê¹Æ¼Ô ikanatto : 07:02 PM | ¥³¥á¥ó¥È (10)
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Dynamite Object
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Åê¹Æ¼Ô ikanatto : 06:46 PM
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Åê¹Æ¼Ô ikanatto : 06:45 PM
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http://www.splashdamage.com/forums/viewtopic.php?t=2751
http://dleblanc.dyndns.org/etdocs/cabinets.html
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Åê¹Æ¼Ô ikanatto : 06:43 PM