April 15, 2005

¢£¡¡Trouble Shootings for Modeling

"OMG! WHAT THE HELL IS THIS!?"

I can not remember how often I have said the above words. Yes, still saying that. But the activity of the modeling for a half of year, I have earned some know-hows.

If you are a new challanger of modeling, my knowledgements may help you. I hope so, hope so.

³¤­¤òÆɤà "Trouble Shootings for Modeling"

Åê¹Æ¼Ô ikanatto : 07:26 PM | ¥³¥á¥ó¥È (228)

¢£¡¡Adding New Animations

This tutorial spots how we can add the new animations to the existing player model system. I will explain that how we add the new animations to the deafault bone system, but you should be able to do this in another bone system.

³¤­¤òÆɤà "Adding New Animations"

Åê¹Æ¼Ô ikanatto : 07:22 PM | ¥³¥á¥ó¥È (62)

¢£¡¡Making player model using default mdx

Using the deafult mdx is a nice idea to save our time to make original animations. The default mdx holds more than 4500 frames. Can you tolerate to make it all by yourself?

³¤­¤òÆɤà "Making player model using default mdx"

Åê¹Æ¼Ô ikanatto : 07:18 PM | ¥³¥á¥ó¥È (13)

¢£¡¡unofficial MDM&MDX specification

Here is the data structure of mdm and mdx which I am using in the tool. but there is no guarantee to ensure this document saying truth. So use these info at your own risk.

³¤­¤òÆɤà "unofficial MDM&MDX specification"

Åê¹Æ¼Ô ikanatto : 07:11 PM | ¥³¥á¥ó¥È (13)

¢£¡¡Enemy Territory¤Ç¼«Ê¬¤À¤±¤Î¥â¥Ç¥ë¤òºî¤í¤¦

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³¤­¤òÆɤà "Enemy Territory¤Ç¼«Ê¬¤À¤±¤Î¥â¥Ç¥ë¤òºî¤í¤¦"

Åê¹Æ¼Ô ikanatto : 07:02 PM | ¥³¥á¥ó¥È (10)

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Dynamite Object

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Åê¹Æ¼Ô ikanatto : 06:46 PM

¢£¡¡MG42¤Îºî¤êÊý

ËÝÌõ¸µ¡§http://www.splashdamage.com/forums/viewtopic.php?t=2658

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Åê¹Æ¼Ô ikanatto : 06:45 PM

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http://www.splashdamage.com/forums/viewtopic.php?t=2751
http://dleblanc.dyndns.org/etdocs/cabinets.html

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Åê¹Æ¼Ô ikanatto : 06:43 PM