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April 26, 2005

■ ETpro available for ver 2.60

ET Pro 3.1.12

ETPROの2.60対応版がベータながら出たようです。

ETPro Forums News

バージョンはET Pro 3.1.12 となっています。

大きな問題はないようですが、サーバーに記録されるログが正常に出力されない模様です。

Readme Overview

バグフィックスなどは特筆すべき部分は少ないでしょうか。腹筋中のプレイヤーが蘇生やダイナマイト解除の障害となる部分が修正されたことはチェックするべきかもしれません。

2.60完全対応ということでMacに対応しています。当然といえば当然です。

注目すべきは、リコイルキャンセルとセンタービューのスクリプトもETproによって排除可能になったというところでしょうか。個人的にはこれにはあまり賛同できませんが、必要とする人もいるようなのでようやく、といったところです。ただETProが何をセンシングしてスクリプト判定を下しているのかだいたい予想はつくので、この裏をかいたスクリプトがいずれ登場するやもしれません。

頭のヒットボックスに関するコードがまた変わったそうです。どうなったのでしょうね?

マップの位置と名称を別ファイルで定義することで完全対応させられるようです。面倒ですが価値はあるのかもしれません。

あとは新規に追加された機能関係のCvarがいくつか新たに登録されています。発射率をRtCWに変更するものもあるようです。あとサーバーに誰もいなくなったときにスクリプトを走らせるCvarも追加されています。なかなか心憎い機能です。

以下は上記フォーラムからの転載です。

Version 3.1.12
cg_autoaction was broken for screenshots
opentimerinput doesnt get mouse focus
enemy wounded could block team wounded for revive
ref surrender menu callvoted by mistake
cg_teamchatsonly didnt ignore public chats
shuffleteamsxp_norestart was missing from vote menu
fireteam objective icon was misaligned slightly
cl_language could cause garbage translations
inviteall tried to invite players already on a fireteam
etpro unlagged accuracy increased
all weapon rof / overheat are now completely fps independent
b_fallingbugfix 1 no longer ignores fake brushes
fireteam objective icon now obeys b_fireteamAlpha
oasis script fixed (remove end of round delay after destroying both guns)
location names didn't reset color in chats
wounded covops could steal uniforms if close enough
bloodtrail crash/hang fixed
corpses could be "shot" after players tapped out
cg_teamchatsonly incorrectly filtered fireteam chats

New features:

ET 2.60 support (in fact, 2.60 only)

Mac OSX support

Anti-recoil and centerview scripts defeated

hitsounds are now generated for hitscan weapons only

/guids now outputs a header/footer for easier script parsing

freecamSetPos now supports two syntaxes:
freecamSetPos x y z
freecamSetPos x y z pitch yaw roll

b_noactivatelean (default 0, disabled) to enable/disable strafe+activate=lean
show team flag on hud while spectator following, b_drawspectatorteamflags to enable/disable
b_flushitems for ground-oriented items (medpacks, ammopacks)
b_simpleitems by fretn
callvote surrender (vote_allow_surrender enables/disables)
console can now send pm's
shuffleteamsxp_norestart to shuffle teams without restarting the map
'fireteam inviteall' to invite all players on your team who arent already on a fireteam
fireteam invite can now match on partial names
altweapon while holding grenade will vsay_team FireInTheHole

builtin spawntimer:
/timerSet to set it (eg from a script)
/openTimerInput for a ui popup
/resetTimer to reset the timer

New headbox code
new headbox code, enabled through b_realhead 1 (+256,+512,+1024,+2048 enables various hitbox debugging modes)
note: debugging body box for prone may "appear" wrong because its the box used for player collisions, not shots.
note2: if you use one of the debugging modes, use g_smoothclients 0 as well, or the debugging boxes will "appear" wrong.

Location names
Added full location name support - client will attempt to load from _loc_override.dat (for user's own location names) followed by _loc.dat (for server-supplied location names in e.g. a pk3), and failing both, client will build locations from target_location entities in the map.

Included rough draft versions of locations for all 6 stock maps.

Quick summary of location code:

Commands:
loc_add , loc_del (operates on closest), loc_rename (closest), loc_save [full], loc_load, loc_show (closest).

Cvars:
b_emptyscript
Name of a script to execute when the last player leaves the server

b_defaultbantime x -
Time in seconds for bans without explicitly defined ban time (default 300)

b_wolfrof x -
0 = ET Standard SMG Rate of fire (default
1 = RTCW Standard SMG Rate of fire

b_shrug x -
0 = Disable /shrug (default)
1 = Enable /shrug

b_distancefalloff x -
0 = Disable distance damage falloff for bullet weapons
1 = Enable distance damage falloff for bullet weapons (default)

b_locationMode x -
0 = Disabled
1 = Location names (Default)
2 = Location coordinates
4 = Don't check PVS when finding nearest location name
8 = Don't fall back on coordinates when no location found (return "unknown")

b_debuglocations x (cheat) -
1 - Draw bubble sprites at location markers (green = nearest, red = others)
2 - Draw dlights at location markers (red = nearest, green = others)
4 - Float location names at location markers (currently no scaling)
8 - Accept location updates from other players
16 - Send location updates to other players

8 + 16 simply bounce the command to other players on a loc_add/del/rename, so that multiple people can work on marking up a level with location names.

投稿者 ikanatto : April 26, 2005 12:17 AM

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